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Old Feb 05, 2007, 10:13 PM // 22:13   #101
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Quote:
Originally Posted by Kais Unduli
I used to do both PvP and PvE on a consistent basis, but lately I haven't done much PvP at all. I'm sick of all the leavers in RA, TA takes too long to get a good team rolling, and HA just plain sucks. GvG is the most fun, but as others have mentioned, takes a long time to set up, only to get rolled because the matching system is absolute garbage, and we end up fighting a team with rating differential greater than 100. It's just frustrating to enjoy a good PvP experience nowadays, so I have stuck mainly to PvE lately.
You do know that you can challenge a Guild that has the same rating as you and isn't ranked.There is a thread in gladiators forum that if you want to challenge a guild then post it.I keep hearing that ABing is PvP it is in away but not the real PvP.
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Old Feb 05, 2007, 10:13 PM // 22:13   #102
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To me PVE is a different mindset than PVP.

PVE is co-op, PVP is win vs lose.
PVE it's possible that all human players win and celebrate together.
In PVP there's a winning and a losing side.... bummer....

I liken PVE as getting together with some people/henches/heroes and having some fun.
PVP is more like psyching yourself up for a boxing match and going into the ring...

Both have their place and depending on your mindset you select one over the other.

My theory...
I'm a PVE only player and I believe that the less competitive and more easy going players tend to gravitate here. It's less pressure and it's co-op.
PVP is for really serious players who thrive on competition and winning. The "I gotta win" attitude. Nothing wrong with that - although it's my observation that PVP is more full of ego that PVE (as other people have noted also)

It's got to do with you as a person, do you want to play competitively or not - PVP or PVE?
End result is the same - you get the same thrill of endorphins in your brain whether you beat an opposing team or get a masters mission done...
Luckily Anet made this game for everyone regardless of choice.
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Old Feb 05, 2007, 10:22 PM // 22:22   #103
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Quote:
Originally Posted by ainkami
PVE: Guild Wars on easy mode.
PVE is NOT easy.

- PvE is about problem solving skills. You're givin a problem (the mission), and is expected to solve it with varies tools (skills).
- PvP is about leadership. All it really need is 1 person on the team really knows what's going on and rest of the team follow orders. The most organized team will prevail.

It is true that some people are good with both. But that doesn't make any easier than PvP.
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Old Feb 05, 2007, 10:36 PM // 22:36   #104
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Quote:
Originally Posted by Blackest Rose
To me PVE is a different mindset than PVP.

PVE is co-op, PVP is win vs lose.
PVE it's possible that all human players win and celebrate together.
In PVP there's a winning and a losing side.... bummer....

I liken PVE as getting together with some people/henches/heroes and having some fun.
PVP is more like psyching yourself up for a boxing match and going into the ring...

Both have their place and depending on your mindset you select one over the other.

My theory...
I'm a PVE only player and I believe that the less competitive and more easy going players tend to gravitate here. It's less pressure and it's co-op.
PVP is for really serious players who thrive on competition and winning. The "I gotta win" attitude. Nothing wrong with that - although it's my observation that PVP is more full of ego that PVE (as other people have noted also)

It's got to do with you as a person, do you want to play competitively or not - PVP or PVE?
End result is the same - you get the same thrill of endorphins in your brain whether you beat an opposing team or get a masters mission done...
Luckily Anet made this game for everyone regardless of choice.
The reason that coop mission were invented wasn't to go and have fun it was to train you for PvP that is why it is called a coop mission.This is so you can cooperate between your guild or others until you are ready for PvPing.It wasn't really intended for just to go and have fun but that has all changed.This why you shouldn't be useing heros in them.

Last edited by Age; Feb 05, 2007 at 10:40 PM // 22:40..
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Old Feb 05, 2007, 10:54 PM // 22:54   #105
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LOL @ Age new Guild wars slogan.."this game is not for fun it is training so you can go PvP after you train hard and get good at killing monsters. You are never to have fun until you are the top ranked team in GvG."
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Old Feb 05, 2007, 10:59 PM // 22:59   #106
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Quote:
Originally Posted by ainkami
Expect no tolerances for failure or newbieness.
Sounds like fun, fun, fun!

You forgot the last item on your list...

Solo PVE without Heroes or Henchmen: Guild Wars on hard mode.

Last edited by Jetdoc; Feb 05, 2007 at 11:03 PM // 23:03..
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Old Feb 05, 2007, 11:09 PM // 23:09   #107
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Quote:
Quote:
Originally Posted by Age
The reason that coop mission were invented wasn't to go and have fun it was to train you for PvP that is why it is called a coop mission.This is so you can cooperate between your guild or others until you are ready for PvPing.It wasn't really intended for just to go and have fun but that has all changed.This why you shouldn't be useing heros in them.
BS

the only reason i play is to have fun


GW was not even started as a PVP game it started life as an RPG with the pvp for after you played the game not the game as training according to JEFF STRAIN

http://www.evilavatar.com/forums/showthread.php?t=12122

Quote:
Evil Avatar News: Guild Wars seems to be a pretty hardcore PvP type game. How does Factions supplement the core game in terms of additional appeal? Has there been an effort made to entice people who didn't like Guild Wars? Have there been any creative strides toward doing unique PvE situations?

JS: Well, I think Guild Wars has excellent PvP, especially in the online role-playing genre, in fact it’s the only game with well-designed well-balanced PvP; but that doesn’t mean the game is a hardcore PvPer's game. Guild Wars started life as a role-playing game
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Old Feb 05, 2007, 11:28 PM // 23:28   #108
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Quote:
Originally Posted by Age
The reason that coop mission were invented wasn't to go and have fun it was to train you for PvP that is why it is called a coop mission.This is so you can cooperate between your guild or others until you are ready for PvPing.It wasn't really intended for just to go and have fun but that has all changed.This why you shouldn't be useing heros in them.
I could choose to believe you or I could choose to believe, oh, I don't know, Jeff Strain maybe:

http://www.mygamer.com/index.php?pla...terviews&id=36

Q:If you had to pick a single thing as your favorite new addition to Factions, what would it be?

JS: OK, I'm a role player- that's my first love. I like PvP on a casual level, but I'll never get anywhere close to the ladders or anything like that. But my first love is jumping in and exploring. The thing I love about Guild Wars in general is to be able to play at my own pace- the Henchmen system we built, for example, lets me play at my own pace. If I want to solo I can do that. Or I can team up with friends or strangers if that's what I want to do. What I love in Factions is that the new Henchmen types also allow the players that love role-playing to do that even better than before. Going forward, we're going to be sure to focus even more on this aspect.

or this quote:

http://www.gwrage.com/forum/viewtopic.php?p=580

JS: I think the rough metric, looking at our player population, is that about 50% will play both, 25% of them will play the player-versus-player and 25% the player-versus-environment. That means there's substantial numbers of people who are playing the game [because] they like that purity in one of those two areas.

I think someone needs to inform Jeff that he's been playing the game wrong

Edit: Damn u, Loviatar! U beat me to it.

Last edited by JoeKnowMo; Feb 05, 2007 at 11:34 PM // 23:34..
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Old Feb 05, 2007, 11:35 PM // 23:35   #109
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Quote:
Originally Posted by Loviatar
BS

the only reason i play is to have fun


GW was not even started as a PVP game it started life as an RPG with the pvp for after you played the game not the game as training according to JEFF STRAIN

http://www.evilavatar.com/forums/showthread.php?t=12122
That was the intention on it though and the RPG was just the role you played not like your average RPGs.This is what I heard from some Alpha testers.
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Old Feb 06, 2007, 12:04 AM // 00:04   #110
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Quote:
Originally Posted by someone
PVE is NOT easy.

- PvE is about problem solving skills. You're givin a problem (the mission), and is expected to solve it with varies tools (skills).

- PvP is about leadership. All it really need is 1 person on the team really knows what's going on and rest of the team follow orders. The most organized team will prevail.

It is true that some people are good with both. But that doesn't make any easier than PvP.
lol'ed irl. Which is why I and thousands of other people beat all missions.. including thunderhead keep with henchmen, which don't have varying skillsets, and, also using very subpar skillsets on the characters they ARE playing.

You can solve every "problem" (the mission) in the game, REGARDLESS OF YOUR SKILLBAR, and IDENTICAL HENCHMEN SKILLBARS.
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Old Feb 06, 2007, 12:15 AM // 00:15   #111
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I think it takes different breeds, I have seen some hardcore R9 or better pvpers who can't pve worth anything, yeah you can show me your emote but that doesn't mean squat when you get your team killed in DoA or the like.

I don't think either is "hard mode" just different. It may be harder to find people willing to work together for pvp than in most pve areas but for places like DoA I have found it just as hard, if not harder, to find a good group of players willing to use voice chat and work together. Though I'd much rather get a team together for it than HA, for many of the reasons I stated before.

I figured this would turn into a 'l0lller stupid n000bs think that pve/pvp is hard' kind of thing. Why there is a bickering constantly between the two types of players who rarely meet I may never know or ever understand.
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Old Feb 06, 2007, 01:11 AM // 01:11   #112
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The only PvP I do is GvG, with the occasional bit of HA. Mostly because if I'm going to be doing any PvP, I'd like to do it with people. Since there aren't always enough people for a full team, I tend to spend more time in PvE land, because there isn't a need for other people. TA I find boring, and RA is like trying to do THK solo and non-infused. Pointless and painful.
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Old Feb 06, 2007, 01:25 AM // 01:25   #113
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Quote:
Originally Posted by crime.mob
It seems like pve is a really big deal, but i can't figure out why.
Honestly, i was goning to ask the opposite. What's the point of fighting people over & over again? Status? Fame? Ego?

Personally, I like playing WITH my friends. I like progressing through something with people. Finding rare items and getting armor that visually fits how I want my character to work. I love fighting games vs, but I'm not to big on RPG vs, unless it's in a totally persistant world where you effect the game ore realm. (Factions doesn't cut it for me in terms of that)

At any rate.. it's just preference.
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Old Feb 06, 2007, 01:44 AM // 01:44   #114
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Quote:
Originally Posted by KingKryton
i have tried to get into PvP but the problems is this elitism bullshit. If you dont have rank you dont get a group, If you dont get a group you dont get rank!

Its a cycle of stupidity

went to HA other day to get into pvp. full dis and there was no one talking whatsoever. There wasnt anything in party window either.


PvP = Pointless unless you have a hardcore PvP guild, and even they are hard to find, let alone get into
Well, what you're saying there isn't exactly true. You do not need to get into a hardcore pvp guild to get your fame. At least 80% of my fame comes from pugging and forming groups with friends. And most of the time I'm in HA, there's at least 3+ unranked teams forming.
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Old Feb 06, 2007, 02:11 AM // 02:11   #115
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hey this is me, the original poster, and im suprised that people have such strong opinions about game type... lol arnt you supposed to play both :P

anyway i found another reason why I never play PvE after I tried it again because of all the posts hailing it: the HUGE downtime i have after a few measly quests, or even after farming a small amount of mobs due to cleaning out my freaking inventory!

It takes me 30 minutes some times simply doing that. I have to find which inscriptions i want, which i can't use until i have notable armor, which will go on my heroes, what weapons i can throw away, using and buying identifiers and salvagers, if the dye is worth using or putting in my inventory, changing builds of my heroes due to their equipment or something even though it doesn't really matter since they are only 3 out of my party 8 , finding a party if i want to do it with a party.... and so on and so forth, all before i get fired up.

Lol i think PvP is much more casual (note i'm not a high enough level (and rich enough) to hold more items and am not experienced enough to learn the complex skill of efficiently storing and throwing away items).....
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Old Feb 06, 2007, 02:47 AM // 02:47   #116
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I don't enjoy PvP much unless it's an AB. Only AB's have any resemblence of fun and enjoyability.

I PvE because my characters have a life and personality. I put a soul into all of my characters (And I'm always nearly heartbroken when I have to delete one.)
but with PvP, no effort is put into them. BAM max level BAM max items. Where's the fun in that? Ugh.
I have no remorse for my deleted PvP characters. They didn't like me much anyway.

Last edited by CagedinSanity; Feb 06, 2007 at 03:19 AM // 03:19..
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Old Feb 06, 2007, 02:53 AM // 02:53   #117
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i agree. thats why i never delete any of my chars
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Old Feb 06, 2007, 02:55 AM // 02:55   #118
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Because they are playing a RPG game, not counterstrike or cards game.
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Old Feb 06, 2007, 03:19 AM // 03:19   #119
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Quote:
Originally Posted by divinechancellor
i agree. thats why i never delete any of my chars
Yep, I have actually gotten to the point where all 8 of my current characters are too successful to delete and I'd be an idiot to do so.

Which sucks, because there's so many other things I want to try and none in my household will be nice enough to shell out 10$, even once a month for a new character slot for me. Bastards. It's cheaper than buying Proph+Fact+NF all over again (150$) for 8 new slots on a new account. Pah!
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Old Feb 06, 2007, 03:58 AM // 03:58   #120
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Quote:
Originally Posted by crime.mob
hey this is me, the original poster, and im suprised that people have such strong opinions about game type... lol arnt you supposed to play both :P

anyway i found another reason why I never play PvE after I tried it again because of all the posts hailing it: the HUGE downtime i have after a few measly quests, or even after farming a small amount of mobs due to cleaning out my freaking inventory!

It takes me 30 minutes some times simply doing that. I have to find which inscriptions i want, which i can't use until i have notable armor, which will go on my heroes, what weapons i can throw away, using and buying identifiers and salvagers, if the dye is worth using or putting in my inventory, changing builds of my heroes due to their equipment or something even though it doesn't really matter since they are only 3 out of my party 8 , finding a party if i want to do it with a party.... and so on and so forth, all before i get fired up.

Lol i think PvP is much more casual (note i'm not a high enough level (and rich enough) to hold more items and am not experienced enough to learn the complex skill of efficiently storing and throwing away items).....
Its funny, because for me it was really the opposite. I used to pvp quite a bit, but when you get into high/mid-level pvp it can get very stressful. You have to gvg almost everyday, be very careful with your builds, and be subjected to insults involving mistakes you made in the previous battle (I know this can also occur in PvE but in PvP it seemed more brutal to me, plus its a bigger deal to have your own guild put you down than for a random PUG to). It was just too much tension. My life already has stress in it and I didn't need Guild Wars adding to it

Therefore, I went back to my original love, PvE, and found a friendly supportive PvE guild. For me its a lot more relaxing to log on and play cooperatively and casually than to get into an argument about who ruined the split.
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